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Boltblaster Deepfire Jason Cosmo (Series) Jason Cosmo Non-Trilogy Magicka: The Ninth Element Novels Short Fiction Uncategorized Writing

Happy Spring! What I’m working on this season.

Greetings, Loyal Readers!

We’re well into 2016 and I’ve yet to post here, so it’s well past time to give you a peek at my writing plans for 2016. Back in January I made two writing-related new year’s resolutions, which I’ll share below.

My 2016 Writer Resolutions:

1: Double my career output (which would require I publish a minimum of 7 novels, 3 novellas, and 1 short story this year)

2: Be meaner to my protagonists. I admit it – I’m a big softie when it comes to my characters. I hate to do anything too terrible to them … I hate to see them suffer, I always give them an out from impossible situations, the good guys always win in the end with only cosmetic consequences. But this year, no more Mr. Niceguy…

I actually think the second resolution will be harder to keep! I freely admit I prefer stories with happy endings, the good guys winning, evil-doers being punished, and all that hokey stuff. That probably won’t change, barring some radical shift in my world view.

But I can do a better job of putting my characters through the wringer along the way. I have a hard time doing truly awful things to them … but deep down I know that making things tougher for Jason Cosmo and my other protags makes for a wilder, more thrilling, more compelling, more gripping story for you, my Loyal Readers. So I’ll do my best to go full Job on them this year.

Regarding the first resolution, I have to date published seven novels (three in the original Jason Cosmo series, three in the new rebooted series and one media tie-in novel), three novellas (Rainy Daze, Sarah Palin:Vampire Hunter, and One Night in Zanfar) and one short story (Beginner’s Luck). ((I’m not counting the Jason Cosmo Omnibus or a couple of Jack Scarlet mini-tales that are really no more than single scene vignettes.))

As a 2016 writing challenge I want to double my lifetime published output before December 31. That means putting out at least seven novels, three novellas, and one short story. This will require unprecedented focus and dedication to getting the words done (as I am sometimes easily distracted by shiny objects) but I’m up for it!

What will those titles be? I am currently writing Deepfire, the first book-length Jack Scarlet 21st century technopulp adventure tale. Next will be Boltblaster, the long-awaited tale of Jason Cosmo’s wizard friend Mercury Boltblaster. Also on the list is Dirty Deeds, book 4 of the Jason Cosmo fantasy adventure series. That accounts for three of seven novels. I’ve not yet decided what the other four will be.

On the novella side, I’ll write another Jason Cosmo Tale, similar to Rainy Daze. The other two novellas are TBD.

I already have the short story covered – I submitted a story to a forthcoming anthology. If it is accepted, it will be published as part of the collection later this year. If not, I’ll release it myself. Either way, I can check off the short story category!

That’s the plan. Stay tuned for updates!

What are your reading or writing or other creative resolutions for 2016 – and how is it coming along so far?

Best regards,

Dan McGirt

 

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Fiction Magicka: The Ninth Element Media Novels

Magicka: The Ninth Element (A Tale of Wizards) by Dan McGirt

Greetings, Loyal Reader!

Magicka: The Ninth Element by Dan McGirtI can finally reveal the “Secret Project” I’ve been working on all year.  Magicka: The Ninth Element is a short novel set in the world of the Paradox Interactive game MagickaMagicka is “an action-adventure game set in the fantasy world of Midgård, where elemental magic rules the land, goblins and trolls are perfectly harmless – well, perhaps not entirely, and all the villagers are wise-cracking smart alecks.

Magicka is a third-person shooter style game in which one to four player control Wizard character and launch a huge variety of destructive spells at enemy necromancers, orcs, and other terrible foes.

Here is more about the game:

The story begins amidst a great crisis, and an urgent quest falls to you, Wizards of the Order of Magick. It would seem that the capital city of Hávindr is under siege! So alas, you must leave your comfortable castle filled with delicious hot dogs and fancy cheeses, and hurry to the aid of the King.

In your travels you will fight your way through 13 levels, each more fiendish than the last. You shall draw upon the aid of magickal spells, freely combined from the eight elements. As you progress, you will learn the delicate art of annihilating your enemies with the awesome powers of ancient Magicks. As if that’s not enough, you can also test your skills in the various challenge modes, and duel your friends (or enemies) in player vs player battle mode.

The game is a blast and there are several extra levels, sequels and prequels that expand and extend the original storyline and offer more opportunities for magickal mayhem.

This where I come in.

Last year, Paradox approached me about authoring a tie-in novel. Magicka‘s tongue-in-cheek tone is similar, though not quite the same, as my comical Jason Cosmo fantasy adventure series. It sounded fun, so I signed up — and soon learned writing a story set in someone else’s fictional world presents certain … challenges.  It was an enjoyable experience, yet very different than being able to write and run with whatever crazy idea pops into my head.

Trying to capture the feel of a game that is more based on action and blowing stuff up than on deep character moments (not that I would know much about that … ) was also a challenge. I experimented with things like using comic book sound effects, lean descriptions (do I really need to describe a fireball spell in detail?) and other tricks to keep things moving.

I also got to add to Magicka lore. Often the answer to my questions about some bit of in-world history or “fact” was “Make something up.” So I did! (Often getting a response of  … “Odin’s onions, no! You can’t do that!”) So I was thrilled and excited to contribute in a small way to the development of Midgård.

The result is Magicka: The Ninth Element, in which four young Wizards are sent on a quest to pursue the mysterious Purple Wizard who has stolen a powerful artifact from the Order of Magick.

Which powerful artifact? No one is quite sure (for reasons explained in the story).

What does it do? Again, unclear. But it can’t be good.

Thus our heroes Davlo, Grimnir, Fafnir and Tuonetar set out on their quest — and promptly go off the map. (I’m not even kidding. The Midgård map in the front of the book will of little use to you. But it’s pretty!)

Will they survive the dangers of the Unmapped Lands? Will they catch the Purple Wizard in time? Will they save the world? Read the book to find out!

I’ll have more to share about Magicka: The Ninth Element soon. Today I’m just pleased that Loyal Readers can finally get your hands on it!

Available at

Best regards,

Dan McGirt